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About the Bug Reports category
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27
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May 8, 2025
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V1.25.0 Bug
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0
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6
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November 10, 2025
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CFrame.ZVector하고 CFrame.LookVector가 같음
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4
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30
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August 18, 2025
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TweenService does not apply to transparency of UI objects under BillboardGui
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1
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9
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August 18, 2025
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BillboardGui.Size.Scale doesn't apply
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0
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8
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August 12, 2025
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Vector2 lacks many features
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5
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August 12, 2025
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Bone.Transform isn't working
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0
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2
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August 12, 2025
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Beam.Width is integer
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0
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4
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August 12, 2025
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Cloned parent object still references original child instead of the cloned child
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0
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7
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August 12, 2025
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When a child object has the same name as a property, dot notation returns the object instead of the property
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0
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6
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August 12, 2025
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Scripts under a destroyed instance continue running
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0
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8
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August 12, 2025
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Undo affects all objects inside a folder
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0
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4
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August 11, 2025
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MeshPart doesn't fall even when Anchor is unchecked
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1
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16
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August 8, 2025
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Beam Color Texture is not displaying
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0
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15
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August 8, 2025
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CollisionGroupsAreCollidable always returns true
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0
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3
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August 8, 2025
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Squash value of ParticleEmitter behaves opposite to expected
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0
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3
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August 8, 2025
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Abnormal behavior after respawn following death and ragdoll transition
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0
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9
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August 5, 2025
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GetServerTimeNow returns 0
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0
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13
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August 5, 2025
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HumanoidRootPart sent from the client is intermittently not received on the server
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0
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9
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August 1, 2025
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When importing a rotated object, Pivot Offset Position is applied but Orientation is not
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0
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3
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August 1, 2025
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"Max Players" in Game Settings can be set beyond the 1–20 range
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0
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4
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August 1, 2025
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Tweening Transparency of a GUI does not work correctly
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0
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5
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August 1, 2025
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Black dots appear in the viewport
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0
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3
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August 1, 2025
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스튜디오 멀티플레이 테스트에서 UserInputService.TouchX가 모든 클라이언트에서 함께 발동됨
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0
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5
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July 29, 2025
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스튜디오 테스트 렉
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0
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5
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July 29, 2025
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Print에 \n로 새 줄을 만들었는데 시간 로그가 찍힘
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0
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14
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July 21, 2025
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CFrame 버그들
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0
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14
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July 20, 2025
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사운드가 부분적으로 재생됨
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0
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11
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July 17, 2025
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Anchor Points does not work
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3
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43
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July 16, 2025
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자식 인덱싱이 속성 인덱싱보다 먼저 작동함
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0
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6
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July 10, 2025
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