Describe the issue briefly
There seems to be a bug with Orientation/Rotation in scripts for meshes after the recent update.
The ones I made earlier still work fine as long as they aren’t modified, but once the script is changed or updated, the meshes stop rotating.
It still works properly on Normal Parts, but not on Meshes.
I suspect the issue lies in the rotation system itself rather than TweenService, since even when I tried using RunService, the meshes still wouldn’t rotate.
Also, here’s what it looks like in the actual game something different happened. It wasn’t set up like this in the studio, but it turned out this way in the actual game. And my character’s skin tone also changed when it loaded.
Studio Clip - Watch New Bug after the update | Streamable
App Clip - Watch Screenrecorder-2025-11-10-20-28-21-44 | Streamable
Environment
Window 10 - Studio/ Redmi Note 14 - App
Expected Result
It should rotate and work normally
Issue Frequency
100% (Always)
Error Log
No Error Log