MeshPart doesn't fall even when Anchor is unchecked

Describe the issue briefly

When I uncheck the Anchor on a MeshPart and hit Play, it doesn’t respond to gravity at all.
Here are the properties I’m using:

Anchor: false

CanCollide: true

Massless: false

CustomPhysicalProperties (Density): 1

Environment

Studio on Windows 11, Studio 1.5.1

Expected Result

The MeshPart should fall to the ground due to gravity.

Issue Frequency

100% (Always)

Workaround Solution

Creating a regular Part and inserting the MeshPart as a child seems to work.

The issue has been addressed and fixed. The feature is now functioning as expected.