Describe the issue briefly
When I uncheck the Anchor on a MeshPart and hit Play, it doesn’t respond to gravity at all.
Here are the properties I’m using:
Anchor: false
CanCollide: true
Massless: false
CustomPhysicalProperties (Density): 1
Environment
Studio on Windows 11, Studio 1.5.1
Expected Result
The MeshPart should fall to the ground due to gravity.
Issue Frequency
100% (Always)
Workaround Solution
Creating a regular Part and inserting the MeshPart as a child seems to work.