[ 🐣 Weekly Tip – Design custom touch areas and buttons for mobile players!]

:mailbox_with_mail: [July- 2nd week tip]

Unlike the Studio working on PC, mobile devices don’t have keyboards or mouse incorporated. That being said, you’ll need to provide intuitive touch-based controls for mobile users.

:pushpin: Creating Mobile Buttons

Use “ContextActionService : BindAction” to create buttons that work on both PC and mobile — rather than adding separate GUIs. You can easily manage controls depending on the situation using the “ActionName” parameter.

:video_game: Show/Hide Joystick & Jump Buttons

Control the visibility of the mobile joystick and jump button using:

StarterGui :SetCoreGuiEnabled

This allows you to display only the essential UI for a cleaner mobile play experience.

:pinching_hand: Detecting Touch Inputs / Joystick Movements
Listen for input phases using “UserInputService” events:

TouchStarted

TouchMoved

TouchEnded

You can detect directional input or drag gestures based on touch movement and “input.KeyCode” — perfect for implementing mobile-friendly features like drag & drop or swipe controls.

:iphone: Designing mobile input properly is key to a smooth and intuitive gameplay experience. Optimizing your UI/UX for mobile can significantly enhance the overall feel of your game!

:books: Learn more