[July- 2nd week tip]
Unlike the Studio working on PC, mobile devices don’t have keyboards or mouse incorporated. That being said, you’ll need to provide intuitive touch-based controls for mobile users.
Creating Mobile Buttons
Use “ContextActionService : BindAction” to create buttons that work on both PC and mobile — rather than adding separate GUIs. You can easily manage controls depending on the situation using the “ActionName” parameter.
Show/Hide Joystick & Jump Buttons
Control the visibility of the mobile joystick and jump button using:
StarterGui :SetCoreGuiEnabled
This allows you to display only the essential UI for a cleaner mobile play experience.
Detecting Touch Inputs / Joystick Movements
Listen for input phases using “UserInputService” events:
TouchStarted
TouchMoved
TouchEnded
You can detect directional input or drag gestures based on touch movement and “input.KeyCode” — perfect for implementing mobile-friendly features like drag & drop or swipe controls.
Designing mobile input properly is key to a smooth and intuitive gameplay experience. Optimizing your UI/UX for mobile can significantly enhance the overall feel of your game!