[Release Notes v0.9.1] World Analytics, Datastore, RigBuilder Improvements & Major Fixes

:sparkles: New: Newly Added Features or Major Additions

:one: World Analytics

  • Check key performance indicators such as total visitors, playtime, and retention
  • Review real-time data for each world and use it to continuously improve your content
  • Accessible via the Creator Hub (web)

:zap: Improvements: Enhancements to Existing Features

:one: HumanoidDescription & RigBuilder

  • Improved customization and animation setup for NPCs and player characters
  • Easily create dynamic NPCs that move and interact within the game world
  • Perfect for PvE, RPG, or simulation-style games — place NPCs naturally and apply diverse appearances or animations
  • More intuitive customization: players can now switch outfits or gear in real time
    :blue_book: [See detailed guide (link)]

:two: DatastoreService Updates

  • Save and load in-game data such as:

    • XP, skills, quest progress
    • User-owned items, skins, virtual currency
    • High scores and win counts (for leaderboards)
    • Marketplace and economy data
    • Player behavior logs for gameplay analysis
  • Now test Datastore features directly inside Studio
    :blue_book: [See detailed guide (link)]


:hammer_and_wrench: Fixes: Bug Fixes and Issue Resolutions

Recently Fixed Issues (Highlights):

  • Collide detection mismatching part boundaries
  • Jump still working in Play Test even when jump power set to 0
  • GUI not appearing in Play Test when added inside SurfaceGui
  • Static/skeletal assets not selectable via drag-and-drop in Viewport
  • Tag not properly removed in Properties panel
  • Username indicator detaching from avatar in ragdoll state
  • Username display glitch on mobile in ragdoll state
  • Button under SurfaceGui not clickable in Play Test
  • Infinite crash loop when manipulating Viewport in specific cases
  • Fixed camera perspective bug upon respawn using certain parts
  • MeshPart disappearing instantly after cloning
  • Death events not triggering properly in Player & Character Event area
  • Rotation overshooting when using Tween for Orientation
  • ScreenGui displaying regardless of positioning
  • HttpService:GetAsync(url) returning unreadable response
  • Tweened Position not reflecting intended vector movement
  • SurfaceGui displaying despite being in non-visible storage
  • TweenService not rotating Orientation correctly
  • animationTrack.Ended:Connect not firing on server
  • Touched / TouchEnded events on Tool subparts not firing
  • Child parts not following parent part’s Transform
  • ParticleEmitter not displaying images with green/blue tones
  • GetDescendants returning the parent object
  • Position or CFrame changes not applied
  • ImageLabel under SurfaceGui rendering black rectangles incorrectly
  • Published assets not appearing in Owned category
  • Crash when passing a Model (instead of Player) to FireClient
  • Default Baseplate setting had Locked = false incorrectly
  • Jump, Land, and Die animations not playing on respawn in some cases
  • Crashes when importing certain assets
  • App crashes when exiting UGC world
  • App crashes on entering specific UGC worlds
  • Opening “MyGroup” world in Studio causes an error

:hammer_and_pick: In Development

  • Further Datastore-related feature improvements
  • Animation Editor
  • Creator Hub – World Analytics: More insights coming soon

:rocket: Current Focus

OVERDARE Studio is currently focused on:

  • Delivering a stable and efficient development environment
  • Rapid bug fixes and developer support
  • Expanding features that help you build faster and better

Thank you for your continued creativity and support!
— OVERDARE Studio Team