New: Newly Added Features or Major Additions
World Analytics
- Check key performance indicators such as total visitors, playtime, and retention
- Review real-time data for each world and use it to continuously improve your content
- Accessible via the Creator Hub (web)
Improvements: Enhancements to Existing Features
HumanoidDescription & RigBuilder
- Improved customization and animation setup for NPCs and player characters
- Easily create dynamic NPCs that move and interact within the game world
- Perfect for PvE, RPG, or simulation-style games — place NPCs naturally and apply diverse appearances or animations
- More intuitive customization: players can now switch outfits or gear in real time
[See detailed guide (link)]
DatastoreService Updates
-
Save and load in-game data such as:
- XP, skills, quest progress
- User-owned items, skins, virtual currency
- High scores and win counts (for leaderboards)
- Marketplace and economy data
- Player behavior logs for gameplay analysis
-
Now test Datastore features directly inside Studio
[See detailed guide (link)]
Fixes: Bug Fixes and Issue Resolutions
Recently Fixed Issues (Highlights):
Collidedetection mismatching part boundaries- Jump still working in Play Test even when jump power set to 0
- GUI not appearing in Play Test when added inside
SurfaceGui - Static/skeletal assets not selectable via drag-and-drop in Viewport
- Tag not properly removed in Properties panel
- Username indicator detaching from avatar in ragdoll state
- Username display glitch on mobile in ragdoll state
ButtonunderSurfaceGuinot clickable in Play Test- Infinite crash loop when manipulating Viewport in specific cases
- Fixed camera perspective bug upon respawn using certain parts
MeshPartdisappearing instantly after cloning- Death events not triggering properly in Player & Character Event area
- Rotation overshooting when using Tween for
Orientation ScreenGuidisplaying regardless of positioningHttpService:GetAsync(url)returning unreadable response- Tweened
Positionnot reflecting intended vector movement SurfaceGuidisplaying despite being in non-visible storageTweenServicenot rotatingOrientationcorrectlyanimationTrack.Ended:Connectnot firing on serverTouched/TouchEndedevents on Tool subparts not firing- Child parts not following parent part’s
Transform - ParticleEmitter not displaying images with green/blue tones
GetDescendantsreturning the parent objectPositionorCFramechanges not appliedImageLabelunderSurfaceGuirendering black rectangles incorrectly- Published assets not appearing in Owned category
- Crash when passing a
Model(instead ofPlayer) toFireClient - Default
Baseplatesetting hadLocked = falseincorrectly - Jump, Land, and Die animations not playing on respawn in some cases
- Crashes when importing certain assets
- App crashes when exiting UGC world
- App crashes on entering specific UGC worlds
- Opening “MyGroup” world in Studio causes an error
In Development
- Further Datastore-related feature improvements
- Animation Editor
- Creator Hub – World Analytics: More insights coming soon
Current Focus
OVERDARE Studio is currently focused on:
- Delivering a stable and efficient development environment
- Rapid bug fixes and developer support
- Expanding features that help you build faster and better
Thank you for your continued creativity and support!
— OVERDARE Studio Team