New Features
Beam
The Beam object connects two Attachments by defining a start and end point — the beam connects automatically between them.
It can be used to create a variety of effects:
- Laser beams from weapons
- Energy links during charging states
- Portal connections between entrances and exits
- Magical light beam attacks
- Electric weapon effects
Trail
The Trail object leaves a visual path behind moving objects, adding motion and dynamic visual effects.
It’s useful for:
- Afterimages of fast-moving characters
- Sword swings and slash trails
- Bullet paths
- Drift effects in racing games
- Fiery traces from magical characters
Public Open Access
OVERDARE Studio is now in Early Access and is open to everyone without access restrictions.
Anyone can now try it out and start creating.
Bug Fixes
- Camera script issues after respawn (
Humanoid.Died) - Crashes when importing certain models
- Missing assets when importing extremely large models
- Collision Group sync issues during collaborative editing
- Alert triggered when renaming a script during collaboration
- Infinite crash loop when manipulating Viewport under specific conditions
- Misaligned
Toolhandle positions on mobile equipTool:Destroy()not properly hiding Backpack UI- Unable to import additional assets after seeing an “Import Failed” popup
ColorSequenceassignment not working in ParticleEmitter scripts- Material display issues when opening compressed projects on a different device
Toolplaced in Folder (not Workspace) doesn’t equip on collision- World loaded into a blank account upon Studio login
- Immediate crash when opening certain worlds
- Crashes when running Play Test with multiple clients
- Crash on Play Test after adding
RigBuilder
Other Improvements
- Backspace no longer functions in the Level Browser
- Minor text and phrasing corrections
- Minor UI adjustments
- UX improvements for collaboration features
- Early Access badge added to the OVERDARE Studio logo
In Development
- Data Store stabilization and supporting features
- Animation Editor
- World Analytics for Creator Hub (data insights for your worlds)
Focus Going Forward
OVERDARE Studio is currently focused on:
- Fast bug resolution
- Delivering a more stable and reliable development environment
- Preparing new features and deeper insights to help creators build better, faster
Stay tuned, and thank you for building with us!
— OVERDARE Studio Team