Studio Feature Update & Development Roadmap
Hello creators,
We’re excited to introduce new features, improvements, and bug fixes included in the latest update of OVERDARE Studio. Here’s what’s new:
Ragdoll Physics for Characters (New)
- Characters now respond naturally using the physics engine when colliding or falling
- Enables more realistic animations and immersive gameplay
- Adds intuitive responses to actions like jumping, falling, or getting hit
- Makes it possible to build physics-based puzzles or interaction-driven games
- A detailed guide on how to use this feature will be shared soon
Group-Based Collaboration (New)
- Creators can now collaborate on shared projects through a group management system
- Add team members with different roles to improve workflow efficiency
- Real-time updates and improved development speed
- Please refer to the guide for more details (link)
Backpack System (New)
- Players can now collect and use items freely within the game using the Backpack
- Tools can be intuitively selected, activated, or disabled
- Detailed usage instructions will be provided soon
Nutty Avatar Update
- The default avatar “Nutty” has been redesigned in terms of proportions, design, and bone structure
- Nutty now has a more toy-like appearance, making customization more intuitive and accessible
Bug Fixes
- Crash after importing skeletal mesh and entering Play Test
- Crash in certain Climb scenarios
- Tools occasionally spawning in incorrect positions when cloned
- Crash when running
PhysicalProperties.new - Crash when executing
RegisterCollisionGroup - Infinite recursion → stack overflow crash
- Crash when setting a Part’s parent to itself
- Crash when playing with 2 players
- Crash when inserting
ParticleEmitterunderattachmentin Studio - Collision Group settings not syncing correctly
- Specific characters in text label names not updating properly via Level Browser
- Tiling issue when setting
TextureIdonMeshPart - Crash after removing a tag in Tag Editor following changes in Properties
- Occasional crash when creating Particle Emitters
- Surface GUI not displaying correctly in app preview
- Crash when changing tag names inside tag detail view and assigning to group
In Development
- Beam and Trail components
- Animation Editor
Focus for the Coming Weeks
OVERDARE Studio is preparing to welcome more creators via Early Access.
For now, development will prioritize:
- UX improvements
- Localization and language polish
- Data logging
- Stability-focused bug fixes
We’re also actively preparing the next wave of feature development through planning and design work — so stay tuned and look forward to what’s coming next!
Thank you as always ![]()
— OVERDARE Studio Team