[Release Notes] OVERDARE Studio v1.8.0 β€” UI Tools, MP3 Support, Revenue Payouts

:rocket: OVERDARE Studio v1.8.0 is Live!

Updated Date: 2025-08-25
Check out the latest features and improvements! For full details, visit the release notes in the guidebook.


:fire: New Features / Major Additions

:one: New UI Components

  • Scrolling Frame: Enables scrollable content within a fixed UI area.
  • UIListLayout: Automatically arranges child elements horizontally or vertically.
  • UIGridLayout: Creates a structured grid layout with uniform cell sizes.

:art: More flexible, dynamic UI design just got easier!


:two: Material Manager Navigation

  • :mag: Search for materials directly in the panel.
  • :card_index_dividers: Browse by category for faster selection.

:three: MP3 & OGG Audio Support

  • :headphones: You can now import .mp3 and .ogg files in Studio.
  • :file_folder: Max size for all audio files (including .wav): 20MB

:four: World Product Settlement System

:moneybag: World products are now eligible for settlement:

  • Products become eligible 14 days after sale.
  • Personal world revenue is paid directly to the individual.
  • Group world revenue can be shared among members based on share settings.

:blue_book: See the Group Revenue Distribution Guideline for more info.


:zap: Improvements / Optimizations

  • :walking_man: Improved character movement responsiveness.

  • :brick: Fixed unnatural sliding when stuck in Falling state.

  • :camera_flash: Better camera behavior on rotating objects.

  • :no_entry_sign: OnHitCallback is now disabled by default (can be enabled per Part).

  • :male_detective: Script timeout errors now show which script caused the issue.

  • :test_tube: Function sandboxing added for safer execution.

  • :jigsaw: Mesh loading and mobility rules now validated more strictly.

  • :receipt: Cleaner console logs:

    • Enum, Instance, Class, and Coroutine outputs simplified.

:package: Updates to Existing Features

  • :keyboard: New shortcuts:

    • Comment code: Ctrl + /
    • Close script editor: Ctrl + W
  • :framed_picture: UI polish applied to buggy visual elements.

  • Connect() no longer auto-completes end as elapsedTime().

  • :camera: Camera can now stay fixed even when characters rotate.

  • :zzz: Two new idle animations trigger randomly after 15s of inactivity.


:hammer_and_wrench: Bug Fixes

  • :lady_beetle: Script timeouts no longer break on active breakpoints.
  • :globe_with_meridians: HttpService:GetAsync() and related functions fixed for consecutive calls.
  • :x: wait() no longer blocks subsequent HTTP code.
  • :boom: Crashes fixed in various Studio and runtime scenarios.
  • :person_standing: Fixed missing animations for join-in-progress players.
  • :memo: Fixed auto-insertion of ' when typing ''.
  • :mag: Fixed ZoomDistance having no effect at (0, 0).
  • :no_entry_sign: Crashes related to Max UObject count resolved.
  • :compass: Fixed coordinate issues with CFrame and Vector3.
  • :iphone: Mobile visibility bug (seeing self but not others) fixed.
  • :soap: Scripts in deleted cloned parts now clean up correctly.
  • :compass: View selector visibility issue resolved.
  • :art: Fixed MaterialVariant crash and UI input issues.
  • :arrows_counterclockwise: Part orientation and jump value inconsistencies resolved.
  • :jigsaw: Publishing crash from asset drag & drop fixed.
  • :fog: GUI Tween transparency issues resolved.
  • :1234: Max Players setting now properly restricted to 1–20.
  • :repeat: CFrame logic and ragdoll respawn behavior corrected.

:hammer_and_pick: In Development

:test_tube: Coming soon:

  • Advanced Physics system
  • New fonts
  • Device Emulation tools
  • Place / TeleportService support

Thank you for your ongoing feedback and passion for building in OVERDARE!
We’re excited to see what you create next. :raised_hands:

β€” OVERDARE Studio Team