OVERDARE Studio v1.8.0 is Live!
Updated Date: 2025-08-25
Check out the latest features and improvements! For full details, visit the release notes in the guidebook.
New Features / Major Additions
New UI Components
- Scrolling Frame: Enables scrollable content within a fixed UI area.
- UIListLayout: Automatically arranges child elements horizontally or vertically.
- UIGridLayout: Creates a structured grid layout with uniform cell sizes.
More flexible, dynamic UI design just got easier!
Material Manager Navigation
Search for materials directly in the panel.
Browse by category for faster selection.
MP3 & OGG Audio Support
You can now import .mp3 and .ogg files in Studio.
Max size for all audio files (including .wav): 20MB
World Product Settlement System
World products are now eligible for settlement:
- Products become eligible 14 days after sale.
- Personal world revenue is paid directly to the individual.
- Group world revenue can be shared among members based on share settings.
See the Group Revenue Distribution Guideline for more info.
Improvements / Optimizations
-
Improved character movement responsiveness. -
Fixed unnatural sliding when stuck in Falling state. -
Better camera behavior on rotating objects. -
OnHitCallbackis now disabled by default (can be enabled per Part). -
Script timeout errors now show which script caused the issue. -
Function sandboxing added for safer execution. -
Mesh loading and mobility rules now validated more strictly. -
Cleaner console logs:Enum,Instance,Class, andCoroutineoutputs simplified.
Updates to Existing Features
-
New shortcuts:- Comment code:
Ctrl + / - Close script editor:
Ctrl + W
- Comment code:
-
UI polish applied to buggy visual elements. -
Connect()no longer auto-completesendaselapsedTime(). -
Camera can now stay fixed even when characters rotate. -
Two new idle animations trigger randomly after 15s of inactivity.
Bug Fixes
Script timeouts no longer break on active breakpoints.
HttpService:GetAsync()and related functions fixed for consecutive calls.
wait()no longer blocks subsequent HTTP code.
Crashes fixed in various Studio and runtime scenarios.
Fixed missing animations for join-in-progress players.
Fixed auto-insertion of 'when typing''.
Fixed ZoomDistancehaving no effect at (0, 0).
Crashes related to Max UObject countresolved.
Fixed coordinate issues with CFrameandVector3.
Mobile visibility bug (seeing self but not others) fixed.
Scripts in deleted cloned parts now clean up correctly.
View selector visibility issue resolved.
Fixed MaterialVariant crash and UI input issues.
Part orientation and jump value inconsistencies resolved.
Publishing crash from asset drag & drop fixed.
GUI Tweentransparency issues resolved.
Max Players setting now properly restricted to 1β20.
CFramelogic and ragdoll respawn behavior corrected.
In Development
Coming soon:
- Advanced Physics system
- New fonts
- Device Emulation tools
- Place / TeleportService support
Thank you for your ongoing feedback and passion for building in OVERDARE!
Weβre excited to see what you create next. ![]()
β OVERDARE Studio Team