[Patch Notes] Camera, Script, and Lighting Fixes + App Update

The following bugs and features have been addressed in the latest version.
The app has also been updated, so please make sure to download the latest version!


:receipt: Script-Related Fixes

  • Issue where scripts would become nil after a wait — This will be fixed in the next update
  • Fixed a bug where characters wouldn’t completely stop when WalkSpeed = 0
  • Fixed a bug where CFrame values would flip every time the Studio was opened or closed

:movie_camera: Camera

  • Fixed an issue where the camera would stutter when the character moved

:hammer_and_wrench: Editor Fixes

  • Resolved issue where CFrame would invert every time the Studio was restarted
  • Fixed a bug where MeshPart sizes changed during playtesting
  • Added the ability to toggle services via right-click context menu (e.g., enable Lighting)
  • Fixed a bug where the Level Browser kept collapsing after stopping play mode
  • Fixed a crash when publishing while ParticleEmitter was selected

:sun_behind_small_cloud: Lighting

  • SkyDome (Sky Sphere) size now scales according to map size

Let us know if you run into any other issues — and enjoy the improvements!
— OVERDARE Studio Team