Hello OVERDARE Creators!
This is a compilation of frequently asked questions by developers in OVERDARE Studio. We hope it helps improve your development workflow. This post will be updated continuously as new questions arise.
1. StringValue
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How is the value of a StringValue stored?
The value is stored as a byte array rather than in UTF format. This is important to keep in mind if you’re planning to serialize or decode data. -
Is there a maximum size limit for StringValue?
At this time, there is no explicit size limit set for StringValue. However, for optimal performance, we recommend keeping the value within practical limits.
2. Working with BasePart
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Can I attach a BasePart to a character’s hand without using a Tool?
Currently, attaching BaseParts directly to a character’s hand without the use of a Tool is not supported. -
How can I make two BaseParts move together like they’re connected?
You can achieve this by nesting PartB inside PartA in the Level Browser and enabling the Anchored property on PartB. This causes PartB to remain fixed relative to PartA.
3. RemoteEvent
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Are RemoteEvent transmissions guaranteed to maintain order and delivery?
In general, the order of transmission is maintained. However, depending on network conditions, the sequence may change, and if the number of packets exceeds the limit allowed by Unreal Engine, some requests may be dropped.
Sending data in bulk is generally more efficient in terms of speed, but the actual performance may vary depending on network conditions. -
Is it more efficient to send multiple RemoteEvents at once instead of one per frame?
In most cases, batching RemoteEvents together is more efficient and can reduce overhead. However, actual performance may vary depending on real-time network conditions.
4. Animation Support
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Can animations be blended smoothly when switching from one to another?
Unfortunately, animation blending is not supported at this time. We’re actively exploring future improvements in this area. -
Can I update an existing animation asset using the same name and AssetId?
Currently, overwriting existing animation assets is not supported. A new animation must be uploaded for each revision. -
Is it possible to use Mixamo animations in OVERDARE?
At this time, OVERDARE only supports Nutty animations. Mixamo animation files are not supported.
5. UI and Tweening
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Can I use a ScrollingFrame for my UI?
ScrollingFrame is not currently supported within the UI system. -
Which properties are supported for UI tweening?
Tweening is currently limited to UI components withUDim2-based properties such asPositionandSize. Other properties are not yet supported.
6. Physics Behavior
- ApplyImpulse doesn’t seem to do anything. What am I missing?
Since ApplyImpulse simulates a sudden physical force, the vector value must be high enough to produce visible results. For example, try usingVector3.new(0, 500000, 0)to observe movement.
7. Studio and Account Access
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How can I open the Developer Console from within the app?
This feature is currently unavailable. We’ll share an update when it becomes accessible. -
Studio login isn’t working. How can I fix it?
Please ensure that your browser allows pop-ups, especially if you’re using Chrome (recommended). Blocking pop-ups can prevent the login window from appearing properly.
8. Publishing and World Settings
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I published my world, but the Play button is disabled on mobile. What should I check?
Your world may still be set to Private.
Visit create.overdare.com, go to Dashboard → My Contents → Select your world → Access tab, and ensure it is set to Public.
If this is your first time publishing, select “Publish later” to test in Public mode immediately. -
How can I adjust the maximum number of players in my world?
In Studio, click the OVERDARE icon at the top-left, then navigate to Game Settings → Max Players to modify the player limit.
9. Asset Importing
- Can I import MP3 audio files?
MP3 import is not supported at the moment.
10. Feature Availability
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Is CollectionService available in OVERDARE?
CollectionService is not currently supported. -
Does OVERDARE support light baking for scenes?
Light baking is not yet available, but we’re exploring lighting workflow improvements for the future.
If your question wasn’t addressed above, feel free to post it in Q&A topic.
We appreciate your continued creativity and contributions to the OVERDARE platform!