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[ hatching_chick 2025.09 Weekly Tip – Tune acceleration, friction, multi-jump, and more! ]
User Tip

OVDR_SMK
Sep 2025
:mailbox_with_mail: [ September- 4th week tip]
Precise control over these values gives your character that snappy, chewy responsiveness players love.

:scroll: Where to Set?
Advanced movement properties live on StarterPlayer or a Humanoid instance.
Changes apply immediately to all characters using that Humanoid.

:walking_man:‍:arrow_right: Humanoid - Movement
MaxAcceleration β€” max acceleration toward target speed
MaxWalkSpeed β€” top running/walking speed
MaxSlopeAngle β€” steepest climbable slope
GroundFriction β€” friction during turns/deceleration on ground
RotationSpeed β€” how fast the character rotates
WalkingDeceleration β€” braking force when stopping from walk/run
:balloon: Humanoid - Jump
MaxJumpCount β€” max consecutive jumps (e.g., double/triple jump)
StompJumpMultiplier β€” extra bounce when jumping off another character
:airplane: Humanoid - Falling / Air
AirControl β€” how much input affects movement mid-air
FallingDeceleration β€” slowdown when releasing input while falling
FallingLateralFriction β€” horizontal air friction
GravityScale β€” gravity strength applied to the character
:basketball: Humanoid - Collisions
CapsuleHeight β€” collider capsule height
CapsuleRadius β€” collider capsule radius
CharacterMeshPos β€” mesh ↔ capsule offset interpolation
:dark_sunglasses: Humanoid - Environment Interaction,
IgnoreBaseRotation β€” whether platform rotation affects the character
:video_camera: Camera - Follow & Rotation
EnableSmoothFollow β€” smooth follow camera toggle
SmoothFollowSpeed β€” follow lerp speed
FollowMaxDistance β€” max trailing distance while following
EnableSmoothRotation β€” smooth rotation follow toggle