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[ hatching_chick 2025.09 Weekly Tip β Tune acceleration, friction, multi-jump, and more! ]
User Tip
OVDR_SMK
Sep 2025
[ September- 4th week tip]
Precise control over these values gives your character that snappy, chewy responsiveness players love.
Where to Set?
Advanced movement properties live on StarterPlayer or a Humanoid instance.
Changes apply immediately to all characters using that Humanoid.
β:arrow_right: Humanoid - Movement
MaxAcceleration β max acceleration toward target speed
MaxWalkSpeed β top running/walking speed
MaxSlopeAngle β steepest climbable slope
GroundFriction β friction during turns/deceleration on ground
RotationSpeed β how fast the character rotates
WalkingDeceleration β braking force when stopping from walk/run
Humanoid - Jump
MaxJumpCount β max consecutive jumps (e.g., double/triple jump)
StompJumpMultiplier β extra bounce when jumping off another character
Humanoid - Falling / Air
AirControl β how much input affects movement mid-air
FallingDeceleration β slowdown when releasing input while falling
FallingLateralFriction β horizontal air friction
GravityScale β gravity strength applied to the character
Humanoid - Collisions
CapsuleHeight β collider capsule height
CapsuleRadius β collider capsule radius
CharacterMeshPos β mesh β capsule offset interpolation
Humanoid - Environment Interaction,
IgnoreBaseRotation β whether platform rotation affects the character
Camera - Follow & Rotation
EnableSmoothFollow β smooth follow camera toggle
SmoothFollowSpeed β follow lerp speed
FollowMaxDistance β max trailing distance while following
EnableSmoothRotation β smooth rotation follow toggle