Starting from OVERDARE Studio v1.1.0, the way you use Color3.new() has been updated.
Please keep this in mind when working on your worlds ![]()
Change Details
The numeric range for the three parameters used to define color has changed from 0–255 to 0–1.
Example 1
Before:
local color3 = Color3.new(255, 255, 255)
After:
local color3 = Color3.new(91, 91, 91) -- ❌ Still in 0–255 (Incorrect)
Corrected Example 2
Before:
local color3 = Color3.new(1, 1, 1)
After:
local color3 = Color3.new(0.356863, 0.356863, 0.356863) -- ✅ Correct (Normalized to 0–1 range)
Please update your color values accordingly to avoid unexpected rendering issues.
Thank you!
— OVERDARE Studio Team