Color3.new() Now Uses 0–1 Range Instead of 0–255

Starting from OVERDARE Studio v1.1.0, the way you use Color3.new() has been updated.
Please keep this in mind when working on your worlds :slightly_smiling_face:


:arrows_counterclockwise: Change Details

The numeric range for the three parameters used to define color has changed from 0–255 to 0–1.


:test_tube: Example 1

Before:

local color3 = Color3.new(255, 255, 255)  

After:

local color3 = Color3.new(91, 91, 91)  -- ❌ Still in 0–255 (Incorrect)

:white_check_mark: Corrected Example 2

Before:

local color3 = Color3.new(1, 1, 1)  

After:

local color3 = Color3.new(0.356863, 0.356863, 0.356863)  -- ✅ Correct (Normalized to 0–1 range)

Please update your color values accordingly to avoid unexpected rendering issues.
Thank you!
— OVERDARE Studio Team