Hello, creators ![]()
We would like to inform you about the newly introduced CanClimb property to improve the climbing system of OVERDARE Studio. This feature is a new setting that allows you to explicitly control whether a character can climb a specific object.
Major Changes
- With the introduction of the CanClimb option, objects that were previously climbable only when placed in certain conditions can now be climbed only if the CanClimb property is enabled. (The default value of CanClimb for Part and MeshPart is false)
- This may cause problems with existing climbable objects in the game, such as ladders and walls, becoming impossible to climb.
How to fix
- To prevent objects that were previously designed to be climbable from being affected, please take the following actions:
- Check objects such as ladders and climbing walls.
- Set the newly added CanClimb property to true in the settings of the object.
- Be sure to test the climbing function before building the game to ensure that it works properly.
Target worlds that require updates
- Game worlds that use the existing climbing function
Recommended response time
- We recommend that you work on this immediately after the newly updated studio build is released.
- After working on the updated studio, you can publish the updated world when the app is released.
- In future releases, if this setting is not applied, the climbing function may have an error that affects gameplay.