[ September- 4th week tip]
Precise control over these values gives your character that snappy, chewy responsiveness players love.
Where to Set?
Advanced movement properties live on StarterPlayer or a Humanoid instance.
Changes apply immediately to all characters using that Humanoid.
β:arrow_right: Humanoid - Movement
- MaxAcceleration β max acceleration toward target speed
- MaxWalkSpeed β top running/walking speed
- MaxSlopeAngle β steepest climbable slope
- GroundFriction β friction during turns/deceleration on ground
- RotationSpeed β how fast the character rotates
- WalkingDeceleration β braking force when stopping from walk/run
Humanoid - Jump
- MaxJumpCount β max consecutive jumps (e.g., double/triple jump)
- StompJumpMultiplier β extra bounce when jumping off another character
Humanoid - Falling / Air
- AirControl β how much input affects movement mid-air
- FallingDeceleration β slowdown when releasing input while falling
- FallingLateralFriction β horizontal air friction
- GravityScale β gravity strength applied to the character
Humanoid - Collisions
- CapsuleHeight β collider capsule height
- CapsuleRadius β collider capsule radius
- CharacterMeshPos β mesh β capsule offset interpolation
Humanoid - Environment Interaction,
- IgnoreBaseRotation β whether platform rotation affects the character
Camera - Follow & Rotation
- EnableSmoothFollow β smooth follow camera toggle
- SmoothFollowSpeed β follow lerp speed
- FollowMaxDistance β max trailing distance while following
- EnableSmoothRotation β smooth rotation follow toggle
- SmoothRotationSpeed β rotation follow speed
Learn more:
You know where to find us for more questions or suggestions.
Happy building!