[ 🐣 2025.09 Weekly Tip – Tune acceleration, friction, multi-jump, and more! ]

:mailbox_with_mail: [ September- 4th week tip]

Precise control over these values gives your character that snappy, chewy responsiveness players love.

:scroll: Where to Set?

Advanced movement properties live on StarterPlayer or a Humanoid instance.
Changes apply immediately to all characters using that Humanoid.

:walking_man:‍:arrow_right: Humanoid - Movement

  1. MaxAcceleration β€” max acceleration toward target speed
  2. MaxWalkSpeed β€” top running/walking speed
  3. MaxSlopeAngle β€” steepest climbable slope
  4. GroundFriction β€” friction during turns/deceleration on ground
  5. RotationSpeed β€” how fast the character rotates
  6. WalkingDeceleration β€” braking force when stopping from walk/run

:balloon: Humanoid - Jump

  1. MaxJumpCount β€” max consecutive jumps (e.g., double/triple jump)
  2. StompJumpMultiplier β€” extra bounce when jumping off another character

:airplane: Humanoid - Falling / Air

  1. AirControl β€” how much input affects movement mid-air
  2. FallingDeceleration β€” slowdown when releasing input while falling
  3. FallingLateralFriction β€” horizontal air friction
  4. GravityScale β€” gravity strength applied to the character

:basketball: Humanoid - Collisions

  1. CapsuleHeight β€” collider capsule height
  2. CapsuleRadius β€” collider capsule radius
  3. CharacterMeshPos β€” mesh ↔ capsule offset interpolation

:dark_sunglasses: Humanoid - Environment Interaction,

  1. IgnoreBaseRotation β€” whether platform rotation affects the character

:video_camera: Camera - Follow & Rotation

  1. EnableSmoothFollow β€” smooth follow camera toggle
  2. SmoothFollowSpeed β€” follow lerp speed
  3. FollowMaxDistance β€” max trailing distance while following
  4. EnableSmoothRotation β€” smooth rotation follow toggle
  5. SmoothRotationSpeed β€” rotation follow speed

:books: Learn more:

You know where to find us for more questions or suggestions.
Happy building!