[ September- 3rd week tip]
Log gameplay data—like highest stage reached, gold balance, or session stats—by sending it to your backend.
Overview
With HttpService, your world can fetch data from or send data to an external API, then use the response in-game (leaderboards, configs, analytics, etc.).
How to use?
- GetAsync(url) — fetch a response from a URL
- PostAsync(url, data) — send data and read the response
- JSONEncode(tableData) — convert a Lua table to a JSON string
- JSONDecode(jsonString) — parse JSON into a Lua table
Tips & cautions,
- Rate limits vary by API. Check each provider’s per-minute/second request limits before you ship.
- Handle failures gracefully (timeouts, 4xx/5xx), and queue/retry if needed.
- Keep secrets (API keys, tokens) off the client—store them server-side only.
Learn more:
You know where to find us for more questions or suggestions.
Happy building!